If the life meter is at least fifty percent filled and in the yellow, the scene will depict a positive result such as, in the case of the pottery maker, gaining great inspiration for a new work. Within each stage are two to four break points where the player can take a rest while a scene from the story plays out on the top screen. The game saves progress automatically once a stage has been completed. To advance in the game, each stage must be completed successfully. If the life bar should empty, the level will end, resulting in failure for the character. However, if the player should miss a beat completely, the meter will deplete even further. There is a life bar that represents the character or characters' fighting spirit that constantly drains over the course of the song, but can be refilled with hitting the indicated beats the more precise the player is, the more energy is restored. Depending on how precise the player's actions are, he or she will either be awarded 50, 100, or 300 points. The positions of Spin Markers are constant across all difficulty levels. If the player has time to continue spinning the marker after filling the gauge, bonus points are awarded for each continued rotation. The speed at which they must be spun depends on the tempo of the music and difficulty of the song. Spin Markers A spinner that the player must rotate quickly until bars along the sides of the screen are filled. The player must trace the stylus in time with a ball rolling on the track and may be required to move back and forth across the track several times. Phrase Markers Markers with tracks extending from them. The player uses the Nintendo DS's stylus to perform varying actions according to the markers that appear on screen: Marker Description Hit Markers Numbered circles that must be tapped in sequence in time with the music. During the game, the story is told on the Nintendo DS's top screen, and gameplay takes place on the touch screen. This call summons the cheer squad, and the song starts. A character (or characters) facing a problem will cry Ouendan! ( 応援団) when their conflict reaches a climax. 100% Fast Download.ĭramatical Murder Reconnect Game English.
Download Moero! Nekketsu Rhythm Damashii - Osu! Ouendan 2 (JP) ROM for Nintendo DS (NDS) from Rom Hustler. Each level of Ouendan features a plot line accompanied by a specific song.
Though never released in Western markets, it was a popular to these regions, leading to the development of the Westernized spiritual sequel, as well as a direct Japanese sequel.
In each stage, players use the DS to tap specifically marked spots that appear in rhythm to various Japanese pop songs, scoring points for accurate timing and avoiding a poor performance which can cause the stage to end prematurely. Ouendan stars a rhythmically cheering for various troubled people, presented in game in the style of a comic.
Ouendan ( 押忍!闘え!応援団, Osu! Ōendan, translated as 'Go! Cheer Squad'), or simply Ouendan, is a developed by and published by for the in 2005, for release only in Japan.